Undead also differ from the other factions because they will need to use their simplest combat unit — Ghouls — to gather lumber. The trade-off is that Ghouls gather 20 timber per delivery rather than the Human and Orc's 10, and the Night Elves' 5. They are also a lot more defensible, should your opponent target your employees.
All games begin with your starting city right next to a gold mine. Night Elf or Undead players may find their beginning mine prepared to use, won't need to worry about Haunting or Entangling right away, before,the very first Gold Mine collapses. That is right, Gold Mines don't last forever, so you're going to be seeking to expand rapidly into the early mid-game. Locate another gold mine early, and start planning to clear the region and enlarge to another base. You also need to watch for your opponent's expansions. If you have got two gold mines, and they have just got one, you're likely to be at a serious advantage.
To find out where your competitors are enlarging too, though, you will want to devote some time on recon. Sending a starting employee out to learn more about the map is a common strategy, but ensure that you replace them quickly to avoid losing out on prized early game tools. As an example, all factions have access to flying or invisible units which make for great scouts. Finding out early what sort of force your opponents are building permits to construct an effective counter force.
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